
ENT.Spawnable			= true	// Is spawnable via GMOD's spawn menu
ENT.AdminSpawnable		= true	// Is spawnable by admins


/*---------------------------------------------------------
   Name: Draw
   Desc: Draw it!
---------------------------------------------------------*/
function ENT:Draw()
	self.Entity:DrawModel()
end

/*---------------------------------------------------------
   Name: IsTranslucent
   Desc: Return whether object is translucent or opaque
---------------------------------------------------------*/
function ENT:IsTranslucent()
	return true
end


include('shared.lua')